// step10.h : main header file for the STEP10 DLL
//

#if !defined(AFX_STEP10_H__8C423F64_D0EF_11D4_872B_0050BADDB58C__INCLUDED_)
#define AFX_STEP10_H__8C423F64_D0EF_11D4_872B_0050BADDB58C__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#ifndef __AFXWIN_H__
	#error include 'stdafx.h' before including this file for PCH
#endif

#include "resource.h"		// main symbols

/////////////////////////////////////////////////////////////////////////////
// CStep10App
// See step10.cpp for the implementation of this class
//

class CStep10App : public CWinApp
{
public:
	CStep10App();

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CStep10App)
	//}}AFX_VIRTUAL

	//{{AFX_MSG(CStep10App)
		// NOTE - the ClassWizard will add and remove member functions here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

struct BOLT {
  float dr;   /* */
  float p;   /*  */
  float s;    /*  */
  float h;    /*  */
  float D;    /*   */
  float d3;   /* .  */
  float h2;   /* */
  float  L;   /* */
  float l1;   /*    */
  float b;    /*  */
  float d2;   /*  */
  float z4;   /*  */
  short    k;    // 1    (   b) ; 2 -   (       )
  unsigned short f;       /* */
  short klass;   /* */
  unsigned short gost;    /* */
};

#define ISPOLN       0x80   //  1 >0  2
#define PITCH        0x2    //   >0  
#define SPC_NAME 5
/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_STEP10_H__8C423F64_D0EF_11D4_872B_0050BADDB58C__INCLUDED_)
